This course is an introduction to the theory and practice of video game design and programming. Video game programming is one of the most challenging disciplines in Computer Science because it attempts to combine, in real time, concepts in: computer graphics, human computer interaction, networking, artificial intelligence, computer aided instruction, computer architecture, and databases. Some of the software we use, Scratch, Games Factory II, Kodu, Blender.
In this class students will create projects in various gaming platforms (dependent upon ability level). Some of the topics you will learn include:
Our classes and missions at CLC inspire students in S.T.E.M. degreed professions. CLC missions and classes foster cooperative learning, teamwork, communication skills, reading and writing, science and math.
1. Train students in the simulator so they can help during DCPS sixth grade missions.
2. Expand their knowledge of missions by understanding the software and science behind Mission Control and the U.S.S. Seahawk space station.
3. Empower students with creative thinking and problem solving skills when given engineering challenges. Students will design, build, test, redesign and retest their in-class projects.
4. Foster collaborative learning and teamwork.
5. Possibly work the creation of a new CLC mission using PowerPoint as our basis.
6. We may engage in N.A.S.A. student project as they are announced or as time allows.
7. We will write in our journals and engage in discussions about space exploration.
8. TBA: Other projects as time allows.
· Introduce essential art theory such as shading techniques, color theory, and perspectives.
· Study different art movements/artist from history and develop pieces that represent those styles. Write essays on selected artist in FCAT writing prompt five paragraph form.
· Introduce ideas about positive and negative space and apply to the design of company brand logos, stenciling, and signage
· Incorporate design based on nature as it is the ultimate design and the inspiration for many artists.
· Students will learn Photoshop program fundamentals such as the use of layering, stylizing, effects, Text wraps, photo manipulation, recoloring, direct selection tool, pen tool, ect.
· Students will apply Photoshop to create digital images in projects for: logos, adds, billboard design, and brochures
· Introduction to photography with emphasis on lighting, shutter speed, aperture, cropping, and texture.
· Students will learn how to use Macromedia Painter to manipulate pictures to make them look like paintings. Students will also create original works using this program.
· Introduce students to aspects of 3-Dimensional design. Students will learn about popular architects and industrial designers such as Franklin Loyd Wright and Alexander Caldwell.