• Welcome to our electives page!

    Below is some information about our elective programs.
     

    Video Game Design- Mr. James Vail- Course description

    This course is an introduction to the theory and practice of video game design and programming. Video game programming is one of the most challenging disciplines in Computer Science because it attempts to combine, in real time, concepts in: computer graphics, human computer interaction, networking, artificial intelligence, computer aided instruction, computer architecture, and databases. Some of the software we use, Scratch, Games Factory II, Kodu, Blender.

    In this class students will create projects in various gaming platforms (dependent upon ability level). Some of the topics you will learn include:

    • Video game history, careers
    • Taxonomy of video games                                                                                                                         
    • Gameplay design - components of a video game experience
    • Software architecture for video games
    • Intro to 3D graphics/animation and stereoscopic computer graphics
    • Hardware architecture of contemporary video game platforms
    • Game AI (artificial intelligence)
    • Multiplayer game design
    • Game physics


     Blender
     
     
     

     Robotics- Mr. Deandree Jackson- Course description

     
     This course presents an overview of robotics in practice and research with topics including vision, motion planning, mobile mechanisms, kinematics, and sensors.

    In course projects, students construct robots which are driven by a microcontroller, (Lego EV3 or NXT) with each project reinforcing the basic principles developed in lectures.
    Students usually work in teams of three: an electrical engineer, a mechanical engineer, and a computer scientist.
     
    In addition to the class we offer two after school  clubs. FLL (First Lego League) competition robotics team and Botball, an advanced High School level competition robotics team.
     
    Programming  Program 2 EV3 We built it!
     
     
     
     

     Challenger Space Elective- Mrs. Kearns and Mr. Walker- Course description

     
     
     Inspire Students in S.T.E.M. (science, technology, engineering, and math) Professions:

    Our classes and missions at CLC inspire students in S.T.E.M. degreed professions. CLC missions and classes foster cooperative learning, teamwork, communication skills, reading and writing, science and math.

     

    Course Foci:

    1. Train students in the simulator so they can help during DCPS sixth grade missions.

    2. Expand their knowledge of missions by understanding the software and science behind Mission Control and the U.S.S. Seahawk space station.

    3. Empower students with creative thinking and problem solving skills when given engineering challenges. Students will design, build, test, redesign and retest their in-class projects.

    4. Foster collaborative learning and teamwork.

    5. Possibly work the creation of a new CLC mission using PowerPoint as our basis.

    6. We may engage in N.A.S.A. student project as they are announced or as time allows.

    7. We will write in our journals and engage in discussions about space exploration.

    8. TBA: Other projects as time allows.

     Chal ctr GB
     
     

    Digital Imaging and design elective- Mr. Chris Gee-

     

    Course Objectives:

    ·         Introduce essential art theory such as shading techniques, color theory, and perspectives.

    ·         Study different art movements/artist from history and develop pieces that represent those styles. Write essays on selected artist in FCAT writing prompt five paragraph form.

    ·         Introduce ideas about positive and negative space and apply to the design of company brand logos, stenciling, and signage

    ·         Incorporate design based on nature as it is the ultimate design and the inspiration for many artists.

    ·         Students will learn Photoshop program fundamentals such as the use of layering, stylizing, effects, Text wraps, photo manipulation, recoloring, direct selection tool, pen tool, ect.

    ·         Students will apply Photoshop to create digital images in projects for: logos, adds, billboard design, and brochures

    ·         Introduction to photography with emphasis on lighting, shutter speed, aperture, cropping, and texture.

    ·         Students will learn how to use Macromedia Painter to manipulate pictures to make them look like paintings. Students will also create original works using this program.

    ·         Introduce students to aspects of 3-Dimensional design. Students will learn about popular architects and industrial designers such as Franklin Loyd Wright and Alexander Caldwell.

    Computer applications- Mr. Grossberg-

     

    Digital Media Design with Mac's- Mr. Tony Guy

     

    Spanish- Mrs. Eliva Franco- Course objectives

     
    The study of any foreign language is a progressive experience of learning to communicate. 
    Students will learn vocabulary by listening, speaking, reading and writing in Spanish. 
    They will learn vocabulary and grammar in context and through examples and use their newly acquired Spanish in oral and written forms. 
    They will be able to write simple letters and descriptive and informational paragraphs, create dialogues and perform spontaneous role-plays. 
    They will also comprehend classroom commands, questions about familiar topics, and written materials with level-appropriate vocabulary and grammar. 
    Students will use their study of Spanish to gain knowledge about other cultures, connect with other areas, compare linguistic and grammatical concepts of English to Spanish, and explore multilingual communities.